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Tailss Prower
501ST JFW StrikerZ Unit
162
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Posted - 2014.01.31 05:28:00 -
[1] - Quote
Charlotte O'Dell wrote:There is literally no lower level of noobery.
You might as well lump yourself in with the faglocks, lagdrivers, noob tubes (duvolles), murder taxis, and Chromosome rail snipers at that point.
It takes no skill to chill there with an armor tank that has more ehp than a squad of AV can dish out in DPS in one second.
It takes no skill to use a weapon that slaughters infantry even at 100m, is perfectly accurate, and has the hit detection of 1.4 assault rifles.
If you KDR means that much to you, then you are playing the wrong game.
The real tankers brawl with railguns and missiles (hard mode). Every kill is earned. Every kill is done outside of the redline.
For those of you who are aspiring tankers, do not spec blasters- it is the fastest way to get yourself nerfed. This is obvious because Pyrex is running blasters- let's make a list of things he liked and things that got nerfed- same things in each category.
STOP BEING A PUBSTOMPING BLASTER TURRET TOTING NOOB...also don't redline railsnipe. That is just as bad.
EDIT: Also, don't jump out of your tank right before you die to preserve your KDR- another KDR ***** noob move. Real cavalrymen stay with their horses- There's a reason that the Old Breed called them White Stallions and Grey Mares. Ok for 1 im rail not blaster i almost always die with tank cause their are times i've lived with 50 hp and yes there is a lower form of noob its the ones who pack 15 RE's on a lav for a free instakill on a tank just because they doing so bad vs other infantry :P |
Tailss Prower
501ST JFW StrikerZ Unit
162
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Posted - 2014.01.31 10:01:00 -
[2] - Quote
PARKOUR PRACTIONER wrote:[quote=Tailss Prower]
[quote=] Ok for 1 im rail not blaster i almost always die with tank cause their are times i've lived with 50 hp and yes there is a lower form of noob its the ones who pack 15 RE's on a lav for a free instakill on a tank just because they doing so bad vs other infantry :P]
I prefer to run up to your tank and place REs on it, than to LAVBomb it. But some people aren't bad vs infantry there just tired of tank spam. But I see your point, majority of people who suck do this and people with skill get grouped into that same category. Bastards. Well if they actually tried they could grouped up and kill me with av hell i've seen alot do that tonight |
Tailss Prower
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Posted - 2014.01.31 10:34:00 -
[3] - Quote
Vermaak Doe wrote:Haha nice one, saying it takes skill to use railguns at close range. You and your absurd ideas. Also, only Maddy drivers are scrub s? Because armor tanks are 100x better than shield tanks this build right? You should be a comedian. Thats like saying it takes skill to use a assault rifle at long range |
Tailss Prower
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Posted - 2014.01.31 10:49:00 -
[4] - Quote
True Adamance wrote:Vermaak Doe wrote:Tailss Prower wrote:Vermaak Doe wrote:Haha nice one, saying it takes skill to use railguns at close range. You and your absurd ideas. Also, only Maddy drivers are scrub s? Because armor tanks are 100x better than shield tanks this build right? You should be a comedian. Thats like saying it takes skill to use a assault rifle at long range It'sa tank, they don't take much skill, or any unlesd you're fighting a better fit tank. Hmmmm well using and RR or CR doesn't take much skill either....but I see your point. HAV are too damn jack of all trades, masters of all. So basicly your saying its my fault that i have good enough aim to hit you while you in a vehicle or running on the ground and it depends on the way the tank is set up its base hull can be equiped for any situation but so can a dropsuit |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 11:05:00 -
[5] - Quote
Vermaak Doe wrote:True Adamance wrote:Vermaak Doe wrote:Tailss Prower wrote:Vermaak Doe wrote:Haha nice one, saying it takes skill to use railguns at close range. You and your absurd ideas. Also, only Maddy drivers are scrub s? Because armor tanks are 100x better than shield tanks this build right? You should be a comedian. Thats like saying it takes skill to use a assault rifle at long range It'sa tank, they don't take much skill, or any unlesd you're fighting a better fit tank. Hmmmm well using and RR or CR doesn't take much skill either....but I see your point. HAV are too damn jack of all trades, masters of all. You forgot about the ar as well, and the scrambler to an extent, but not as little as the other rifles. I think that Havs could be easily fixed by fixing the turrets(range of the blaster and rapid fire mode of the rail), that way they lose flexibility outside of,what the weapon is meant to do. Changing range on blaster wouldn't change a thing and the rail is only flexible based off the tankers skill the rail is for av hitting infantry is only possible if the tanker is skilled with it taking away the rapid fire mode Wouldn't make it lose flexibility outside its role it would make it unable to do its role properly |
Tailss Prower
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Posted - 2014.01.31 11:31:00 -
[6] - Quote
Alabastor 'TheBlaster' Alcar wrote:lol the qq is so funny im going to kill 300 people tomorrow with a blaster and laugh the rest of the day, i hope you qqing little girls just try and stop me Thats not as hard as you may think |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 11:36:00 -
[7] - Quote
Vermaak Doe wrote:Rail based of tanker's skill, you should be a comedian, unlesd you think it really takes skill to, point and hold R1. I'd love to see rail tankd kill blasters at close range without that function. The role of railguns sre to kill other vehicles at long ramge, except right now it rolld over the role of blasters by taking no player skill to put out more damage than a blaster at the range its suppose to be used at. And changing blaster range makes it harder to kill infantry, particularly AV after the swarm launcher range Nerf. oh plz 90% if the time it ain't point and hold r1 to use a railgun thats more for a blaster to jsut spam shots at people til they die any idiot using a railgun that way would not only over heat his gun but miss if he was moving and blasters are weaker this build because alot os the shield tanks are duel shield hardner tanks and blasters are weak vs armor tanks thus they at a disavatage and yes the railgun will dish out more damage because it's main and just about only role is to do just that to fight other tanks and vehicles |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 12:05:00 -
[8] - Quote
Vermaak Doe wrote:Tailss Prower wrote:Vermaak Doe wrote:Rail based of tanker's skill, you should be a comedian, unlesd you think it really takes skill to, point and hold R1. I'd love to see rail tankd kill blasters at close range without that function. The role of railguns sre to kill other vehicles at long ramge, except right now it rolld over the role of blasters by taking no player skill to put out more damage than a blaster at the range its suppose to be used at. And changing blaster range makes it harder to kill infantry, particularly AV after the swarm launcher range Nerf. oh plz 90% if the time it ain't point and hold r1 to use a railgun thats more for a blaster to jsut spam shots at people til they die any idiot using a railgun that way would not only over heat his gun but miss if he was moving and blasters are weaker this build because alot os the shield tanks are duel shield hardner tanks and blasters are weak vs armor tanks thus they at a disavatage and yes the railgun will dish out more damage because it's main and just about only role is to do just that to fight other tanks and vehicles Are you ignorant or something? What makes the railgun any more of a main weapon than a blaster, it's just op, and it's not hard to hit a moving target without recoil. It's role is to shoot farther, not be better than the blaster at everything besides killing infantry, something that it shouldn't be doing well since it's a LARGE weapon. It doesn't even take a smart pilot, even a militia tank driver quickly figures out they have 3 rapid shots before overheating. man you don't even know how many shots you have before it over heats the railgun accels at killing vehicles while blasters while not working like they should now could both take on tanks and kill infantry they were more jack of all trades than the railgun was in the older builds and it's role isn't to shoot farther hell thats not even a role just an advatange of the railgun and you say it shouldn't be doing so good at killing infantry and being better than the blaster we all know the blaster needs work but the same could be said about the blaster as it's a LARGE weapon as you put it yet it tears through infantry unlike the blaster which you hold r1 as you so kindly put it and points to kill infantry while with a railgun you have to actually aim to hit infantry otherwise your just wasting ammo
If your gonna argue about tanks and their weapons why not at least get your facts right |
Tailss Prower
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164
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Posted - 2014.01.31 12:08:00 -
[9] - Quote
Spectral Clone wrote:Ah yea, because rail turrets take skill..
Wtf is up with you "true tankers", you should be called "true tards". when it comes to targeting infantry it does it isn't like the blaster where you can just keep rapid firing til you hit them you have to actually aim it even have to guide the shot because unlike a sniper the bullet still travels at a certain speed so if you don't guide it your even up shooting behind them |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 12:11:00 -
[10] - Quote
Fizzer94 wrote:Blaster Madrugars are the sole reason I tolerate the OPness of Rail Turrets. The people that run Blaster HAVs and whine about Railguns destroying them are the lowest of the low IMHO, even lower than Gallogi+KaalRR. The only casualties I even feel slightly bad about are the drop ship pilots, but I fear they might have to take yet another one for the team, we can't have Blaster HAVs run around unopposed. Nothing can effectively counter them but Jihad Jeeps and Rail Turrets, and they have the audacity to ask for a Rail Turret nerf? Get real... the railgun is only op because so many are using dmg mods with them and the fact that blasters (unless CCP mean't for them to be this way) was not balanced right |
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Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 12:17:00 -
[11] - Quote
Spectral Clone wrote:Tailss Prower wrote:Spectral Clone wrote:Ah yea, because rail turrets take skill..
Wtf is up with you "true tankers", you should be called "true tards". when it comes to targeting infantry it does it isn't like the blaster where you can just keep rapid firing til you hit them you have to actually aim it even have to guide the shot because unlike a sniper the bullet still travels at a certain speed so if you don't guide it your end up shooting behind them But a Madrugar can NEVER win against a rail/missile tank, if skill level is equal. Its a choice of prefered role: Either you kill infantry in your tank, or you kill tanks in your tank. As intended with the design. This "real tanker" BS is getting on my nerves. Get the f*ck off your high horse Charlotte. thats actually wrong I have on many occasions taken out missle tanks and I beat rail tanks everyday hell every match just about and I never claimed this whole true tanker that you keep blabbing on about a tanker is a tanker good or bad and this whole high horse thing is quite sad when I am simply telling you that it does take skill to aim at infantry because you are using a gun that was mean't for ANTI-Vehicles to kill infantry and how you have to aim to achive this |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 12:21:00 -
[12] - Quote
Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 12:27:00 -
[13] - Quote
Spectral Clone wrote:Tailss Prower wrote:Spectral Clone wrote:Tailss Prower wrote:Spectral Clone wrote:Ah yea, because rail turrets take skill..
Wtf is up with you "true tankers", you should be called "true tards". when it comes to targeting infantry it does it isn't like the blaster where you can just keep rapid firing til you hit them you have to actually aim it even have to guide the shot because unlike a sniper the bullet still travels at a certain speed so if you don't guide it your end up shooting behind them But a Madrugar can NEVER win against a rail/missile tank, if skill level is equal. Its a choice of prefered role: Either you kill infantry in your tank, or you kill tanks in your tank. As intended with the design. This "real tanker" BS is getting on my nerves. Get the f*ck off your high horse Charlotte. thats actually wrong I have on many occasions taken out missle tanks and I beat rail tanks everyday hell every match just about and I never claimed this whole true tanker that you keep blabbing on about a tanker is a tanker good or bad and this whole high horse thing is quite sad when I am simply telling you that it does take skill to aim at infantry because you are using a gun that was mean't for ANTI-Vehicles to kill infantry and how you have to aim to achive this Those were probably bad tankers then. A damage modded rail tank can 2-3 shot you through hardeners in CQC. It is NOT HARD MODE. your not grasping I was talking about hitting infantry and no tank no tank even with dmg mods has 2-3 shotted me with a railgun and any tanker who needs to kill me in only 2-3 shots lacks the ability to actually have a 1 on 1 head on fight for 1 and 2 those tankers you are claiming to be bad were far from it they have killed me once or twice I simply used my head and took them on from my own terms (normally a good few shots in the back) you seem to lack the ability to think outside the box yes my railgun is a AV weapon but that shouldn't stop me from trying to kill infantry and yes missles are strong vs armor tanks that doesn't mean I can't beat them and just because I beat them doesn't mean they suck |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 12:30:00 -
[14] - Quote
Vermaak Doe wrote:It's obvious how much of a liar you are, shooting farther isn't a role, I guesd neither is sniping. And it doesn't take much aiming, since both blasters and railguns have pinpoint accuracy. I'm pretty sure you're not understanding me, but I believe that thr blaster shouldn't be killing infamtry as easily as it does, which involves decreasing rof for damage per round and reducing range in exchange for the railgun losing it's rapid fire. If that happens, things suddenly become balanced for rail to blaster tanks, besides shield to armor tank balance of course.
Let's look at the facts:
Railguns put out more damage than blasters quicker
Railguns have more range than blasters
Their accuracy is identical
The blaster's rof makes it better suited for anti infantry work
Blasters step on the roles of small weapons. ok if it's accuracy is so pinpoint when targeting infantry I want to watch you try and hit a moving infantry target now when targeting tanks it is pin point accuacy but aiming at a far off moving target you won't hit that target so easy if it is infantry or say a lav or dropship moving at high speeds but it's fine you guys can live in the delusion that it's so easy as you claim |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 12:32:00 -
[15] - Quote
Racro 01 Arifistan wrote:Tailss Prower wrote:Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess tank plus 2 rail damage mods and any railgun = death to target tnak in 2-3 shots. and this is why everyone is saying railguns are op when they ain't if CCP removed the railguns daamge mods it wouldn't be so OP as everyone says |
Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 13:34:00 -
[16] - Quote
Vermaak Doe wrote:Tailss Prower wrote:Racro 01 Arifistan wrote:Tailss Prower wrote:Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess tank plus 2 rail damage mods and any railgun = death to target tnak in 2-3 shots. and this is why everyone is saying railguns are op when they ain't if CCP removed the railguns daamge mods it wouldn't be so OP as everyone says No, the rapid fire would ensure thst they stay op, that's whst needs to be removed. I hope they do it then so i can laugh when it destroys them |
Tailss Prower
501ST JFW StrikerZ Unit
165
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Posted - 2014.01.31 23:55:00 -
[17] - Quote
Leadfoot10 wrote:Tailss, When did you start tanking? Always thought of you as a sniper (and a damn good one at that). Did you get bored with that or what? Just curious & hope you are well......Leadfoot I was always a vehicle player yes i am a sniper but i used to use a soma with a std railgun or adv not sure to kill the surya and sagaris tanks back in the old build and im very good with dropships |
Tailss Prower
501ST JFW StrikerZ Unit
165
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Posted - 2014.01.31 23:56:00 -
[18] - Quote
mollerz wrote:Asha Starwind wrote:Flix Keptick wrote:mollerz wrote:Last night I was in a match. It was a squad of four (us) vs 8. They had two tanks rolling around, and I sent them a msg asking them to put the tank away since it was 2-1 odds.
NOPE!
He was from outer.heaven too. I mean.. there is being a loser, and there is being a loser. Dude mailed me back saying he was pure tanker so sorry but that is it. What a pu s S Y.
Given I hang with Musturd from time to time, I thought O.H must be a cool corp. Oh well.
You are asking him to jump into full militia suit? That's cute. That guy was straight up lying, there isn't a single pilot who went all-in again on vehicles when they got their respec. He also straight up sucked. He got about 4 kills while his team did all the work. His team won in spite of him. Along with more boots on the ground in proto gear. He just straight up sucks without a crutch. I went all-In with vehicle respec |
Tailss Prower
501ST JFW StrikerZ Unit
165
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Posted - 2014.02.01 00:00:00 -
[19] - Quote
Alpha 443-6732 wrote:Charlotte O'Dell wrote:There is literally no lower level of noobery.
You might as well lump yourself in with the faglocks, lagdrivers, noob tubes (duvolles), murder taxis, and Chromosome rail snipers at that point.
It takes no skill to chill there with an armor tank that has more ehp than a squad of AV can dish out in DPS in one second.
It takes no skill to use a weapon that slaughters infantry even at 100m, is perfectly accurate, and has the hit detection of 1.4 assault rifles.
If you KDR means that much to you, then you are playing the wrong game.
The real tankers brawl with railguns and missiles (hard mode). Every kill is earned. Every kill is done outside of the redline.
For those of you who are aspiring tankers, do not spec blasters- it is the fastest way to get yourself nerfed. This is obvious because Pyrex is running blasters- let's make a list of things he liked and things that got nerfed- same things in each category.
STOP BEING A PUBSTOMPING BLASTER TURRET TOTING NOOB...also don't redline railsnipe. That is just as bad.
EDIT: Also, don't jump out of your tank right before you die to preserve your KDR- another KDR ***** noob move. Real cavalrymen stay with their horses- There's a reason that the Old Breed called them White Stallions and Grey Mares. This definitely applies to both railguns and blasters, which are ez mode in their respective roles. Stop pandering to the masses, please. So is the AR the RR the CR the MD i mean the list goes on every gun is ez mode its just some more than others |
Tailss Prower
501ST JFW StrikerZ Unit
165
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Posted - 2014.02.01 00:02:00 -
[20] - Quote
Z9XERO wrote:Charlotte O'Dell wrote:There is literally no lower level of noobery.
You might as well lump yourself in with the faglocks, lagdrivers, noob tubes (duvolles), murder taxis, and Chromosome rail snipers at that point.
It takes no skill to chill there with an armor tank that has more ehp than a squad of AV can dish out in DPS in one second.
It takes no skill to use a weapon that slaughters infantry even at 100m, is perfectly accurate, and has the hit detection of 1.4 assault rifles.
If you KDR means that much to you, then you are playing the wrong game.
The real tankers brawl with railguns and missiles (hard mode). Every kill is earned. Every kill is done outside of the redline.
For those of you who are aspiring tankers, do not spec blasters- it is the fastest way to get yourself nerfed. This is obvious because Pyrex is running blasters- let's make a list of things he liked and things that got nerfed- same things in each category.
STOP BEING A PUBSTOMPING BLASTER TURRET TOTING NOOB...also don't redline railsnipe. That is just as bad.
EDIT: Also, don't jump out of your tank right before you die to preserve your KDR- another KDR ***** noob move. Real cavalrymen stay with their horses- There's a reason that the Old Breed called them White Stallions and Grey Mares. Charlotte -_- there is so much bull**** as to what you said ......you are in no place to talk about tanks ... you weren't in the closed beta you never use a tank unless you are in a squad with other tankers ....f anything RAIL GUNS are the pathetic turrets and always HAVE BEEN ... Missiles are the absolute peak of Useless ....... aside from the rest I mean What kind of missiles has a 1.5 meter blast radius Matter of fact............ THEY SHOULDN"T EVEN BE CALLED MISSILES BECAUSE THEY LACK THE ABILITY TO LOCK ON TO THEIR TARGETS THEY SHOULD BE CALLED ROCKETS.. minus the details....... another thing blasters.... Fit perfectly on a madrugar NO other turret can compare i mean thats the DEFAULT WEAPON ON AN ARMOR tank.... i really really LAUGH my lungs to a shrivel when i see a rail gun on an armor tank .....you have no clue how stupid that is tell me if this adds up Slow chassis + Slow Turret also " i really wish people would stop using the word " noob" cause most of the people who use it "Define the word spoken" You commented me on my forum thread and you typed "Your Good join my corp" and i used a blaster tank ... so actually you're a fake ,pissed off loser who can't think out side the box to save his life ... i ought to report you for stupidity q well then my armor railgun tank should be easy to kill :P
I won't say its hard or easy maybe hard to hit infantry with railgun but i was a sniper and the railgun feels like my sniper just closer so i really Can't tell if it should be easy or hard to me it just feels normal |
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